Today in class the expert group that presented
was the group doing virtual reality. This was a really well done presentation
and I was very impressed with how they presented all their information. They
began by explaining the difference in virtual reality and augmented reality.
Virtual reality is defined by google as, “the
computer-generated simulation of a three-dimensional image or environment that
can be interacted with in a seemingly real or physical way by a person using
special electronic equipment, such as a helmet with a screen inside or gloves
fitted with sensors.” Augmented reality is a technology that superimposes a
computed generated image on a user’s view of the real-world. The example of
augmented reality that the group mentioned is the Google Glass. These allow you
to see the real world while also interacting with the technology.
The group then went to talk about the history of virtual reality which was very interesting to hear about because there seemed to have been multiple failures in this area before getting to where we are today. The group talked about flight simulators, Weinbaum’s “Pygmalion Spectacle”, and Heilig’s Senorama in 1962. They also discusses Jaron Lanier who popularized the term “virtual reality” and founded the company Visual Programming Languages (VPL) Research. This also led to arcade games going 3D in the 1980s. And finally in the 1990s Jonathan Walker demonstrates “Virtuality.” None of these were apparently very successful in the beginning.
Talking about the current
state of virtual reality was more interesting. They discusses Palmer Luckey.
They also discussed the Oculus DK2 and CVI. These are said to have very slow
adaption and will not be in everyone’s hand yet but the technology looks very
promising. This was where we got to see the Oculus used in class and it was
very interesting. I wish I could have been one of the people to try it out but there
simply wasn’t enough time in class. From what I saw the uses for the Oculus
look really promising. We talked about how it can have effects on tourism where
you can virtually go anywhere and experience it almost as if you’re really
there. This would be particularly good for educational purposes. Classes could
visit famous museums in virtual manner and get in depth perspective rather than
just reading about something out of a textbook.
Some of the possible
downsides of this that were discusses were that if this were to try and be incorporated
in an entertaining film, it would be difficult to know where the viewer is
looking and they could be missing things without knowing it. Another possible
downside is if the simulation had a more motion active screen it could cause
possible motion sickness to the view. But those things seem to be small
hurtles.
The possibilities for this
technology seem endless, for now it is just marketed as something to add to the
development of games but this could be great for the health industry, film,
tourism, education, and so much more.
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